Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome

Sensors (Basel). 2019 Sep 14;19(18):3984. doi: 10.3390/s19183984.

Abstract

Down syndrome causes a reduction in cognitive abilities, with visual-motor skills being particularly affected. In this work, we have focused on this skill in order to stimulate better learning. The proposal relies on stimulating the cognitive visual-motor skills of individuals with Down Syndrome (DS) using exercises with a gestural interaction platform based on the KINECT sensor named TANGO:H, the goal being to improve them. To validate the proposal, an experimental single-case study method was designed using two groups: a control group and an experimental one, with similar cognitive ages. Didactic exercises were provided to the experimental group using visual cognitive stimulation. These exercises were created on the TANGO:H Designer, a platform that was designed for gestural interaction using the KINECT sensor. As a result, TANGO:H allows for visual-motor cognitive stimulation through the movement of hands, arms, feet and head. The "Illinois Test of Psycholinguistic Abilities (ITPA)" was applied to both groups as a pre-test and post-test in its four reference sections: visual comprehension, visual-motor sequential memory, visual association, and visual integration. Two checks were made, one using the longitudinal comparison of the pre-test/post-test of the experimental group, and another that relied on comparing the difference of the means of the pre-test/post-test. We also used an observational methodology for the working sessions from the experimental group. Although the statistical results do not show significant differences between the two groups, the results of the observations exhibited an improvement in visual-motor cognitive skills.

Keywords: KINECT sensor; down syndrome; exergames; gestural interaction; rehabilitation.

MeSH terms

  • Adolescent
  • Adult
  • Case-Control Studies
  • Child
  • Cognition / physiology*
  • Down Syndrome / physiopathology*
  • Female
  • Humans
  • Male
  • Motor Skills / physiology*
  • Video Games
  • Visual Perception / physiology*
  • Young Adult