User-friendly cognitive training for the elderly: a technical report

Telemed J E Health. 2011 Jul-Aug;17(6):456-60. doi: 10.1089/tmj.2010.0149. Epub 2011 May 25.

Abstract

Objective: This article presents a system that implements a cognitive training program in users' homes. The system comprises various applications designed to create a daily brain-fitness regime.

Materials and methods: The proposed mental training system uses television and a remote control specially designed for the elderly. This system integrates Java applications to promote brain-fitness training in three areas: arithmetic, memory, and idea association. The system comprises the following: Standard television set, simplified wireless remote control, black box (system's core hardware and software), brain-fitness games (language Java), and Wi-Fi-enabled Internet-connected router. All data from the user training sessions are monitored through a control center. This control center analyzes the evolution of the user and the proper performance of the system during the test.

Results: The implemented system has been tested by six healthy volunteers. The results for this user group demonstrated the accessibility and usability of the system in a controlled real environment. The impressions of the users were very favorable, and they reported high adaptability to the system. The mean score for usability and accessibility assigned by the users was 3.56 out of 5 points. The operation stress test (over 200 h) was successful.

Conclusion: The proposed system was used to implement a cognitive training program in users' homes, which was developed to be a low-cost tool with a high degree of user interactivity. The results of this preliminary study indicate that this user-friendly system could be adopted as a form of cognitive training for the elderly.

Publication types

  • Research Support, Non-U.S. Gov't
  • Technical Report

MeSH terms

  • Aged
  • Brain / physiology
  • Cognition Disorders / prevention & control
  • Cognition Disorders / rehabilitation*
  • Humans
  • Interpersonal Relations
  • Mathematics
  • Memory Disorders / prevention & control
  • Memory Disorders / rehabilitation*
  • Mental Processes / physiology*
  • Middle Aged
  • User-Computer Interface*
  • Video Games