The Application of the Teaching Games for Understanding in Physical Education. Systematic Review of the Last Six Years

Int J Environ Res Public Health. 2020 May 11;17(9):3330. doi: 10.3390/ijerph17093330.

Abstract

A systematic review of the research conducted on Teaching Games for Understanding in Physical Education in the last six years (2014-2019), updating and expanding with new categories the last published review by Harvey and Jarret in 2014. Four databases were used to select those articles that included information on the implementation of Teaching Games for Understanding in different educational stages. According to PRISMA guidelines and including the PICO strategy after the exclusion criteria, 12 articles were fully assessed based on eight criteria: (1) year and author; (2) country; (3) number of participants, educational level, and duration of implementation; (4) type of research; (5) curricular content; (6) purpose of the research; (7) most relevant results; and (8) learning environment. The results showed how research focuses on both primary and secondary education, primarily in short-term interventions. Quantitative, qualitative and mixed research is used almost equally, and dealt evenly with sports and games, leaving motor skills, physical abilities and body expression underrepresented. Regarding the goals of the studies, motor and cognitive learning were the most frequently assessed, focusing on improvement of game development, such as tactical aspects, decision-making, technical skills or level of physical activity. The implementation of the model is carried out in too short a time to achieve significant outcomes. This review can help researchers and practitioners conduct Teaching Games for Understanding intervention programs in primary and secondary Physical Education. They must be rigorous when they claim that they implement this pedagogical model in schools.

Keywords: Teaching Games for Understanding; educational research; pedagogical models; systematic review.

Publication types

  • Systematic Review

MeSH terms

  • Adolescent
  • Child
  • Female
  • Games, Recreational*
  • Humans
  • Learning
  • Male
  • Motor Skills
  • Physical Education and Training / trends*
  • Sports
  • Teaching / trends*