Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

JMIR Serious Games. 2022 Feb 16;10(1):e33459. doi: 10.2196/33459.

Abstract

Background: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities.

Objective: In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism.

Methods: To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game.

Results: Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism.

Conclusions: In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg.

Keywords: education; educational games; game mechanics; library games; plagiarism; serious games; teaching.