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2020 | 1 |
2021 | 2 |
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Page 1
Development of an affective database made of interactive virtual environments.
Sci Rep. 2021 Dec 16;11(1):24108. doi: 10.1038/s41598-021-03380-y.
Sci Rep. 2021.
PMID: 34916547
Free PMC article.
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses.
Frigione I, Massetti G, Girondini M, Etzi R, Scurati GW, Ferrise F, Chirico A, Gaggioli A, Gallace A.
Frigione I, et al. Among authors: scurati gw.
Cyberpsychol Behav Soc Netw. 2022 Oct;25(10):666-671. doi: 10.1089/cyber.2021.0162. Epub 2022 Sep 30.
Cyberpsychol Behav Soc Netw. 2022.
PMID: 36179069
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Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions.
Marcolin F, Wally Scurati G, Ulrich L, Nonis F, Vezzetti E, Dozio N, Ferrise F, Stork A, Basole RC.
Marcolin F, et al. Among authors: wally scurati g.
IEEE Comput Graph Appl. 2021 Nov-Dec;41(6):171-178. doi: 10.1109/MCG.2021.3115015.
IEEE Comput Graph Appl. 2021.
PMID: 34890316
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Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior-A Study of the Potential of VR.
Scurati GW, Ferrise F, Stork A, Basole RC.
Scurati GW, et al.
IEEE Comput Graph Appl. 2020 Sep-Oct;40(5):82-88. doi: 10.1109/MCG.2020.3004276.
IEEE Comput Graph Appl. 2020.
PMID: 32833623
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