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Page 1
Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy.
Front Psychol. 2022 Sep 27;13:1009129. doi: 10.3389/fpsyg.2022.1009129. eCollection 2022.
Front Psychol. 2022.
PMID: 36237679
Free PMC article.
Review.
Parental gambling frequency and adolescent gambling: A cross-sectional path model involving adolescents and parents.
Donati MA, Beccari C, Sanson F, Iraci Sareri G, Primi C.
Donati MA, et al. Among authors: sanson f.
PLoS One. 2023 Feb 13;18(2):e0280996. doi: 10.1371/journal.pone.0280996. eCollection 2023.
PLoS One. 2023.
PMID: 36780466
Free PMC article.
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Immigrant status and problem-gambling severity in adolescents: Evidence for moderation by sensation seeking.
Donati MA, Primi C, Mazzarese M, Sanson F, Leone L.
Donati MA, et al. Among authors: sanson f.
Addict Behav. 2020 Aug;107:106395. doi: 10.1016/j.addbeh.2020.106395. Epub 2020 Mar 14.
Addict Behav. 2020.
PMID: 32199193
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Measuring risky loot box use: An item response theory analysis of the Risky Loot Box Index among adolescents.
Primi C, Sanson F, Donati MA.
Primi C, et al. Among authors: sanson f.
Psychol Addict Behav. 2024 Apr 1. doi: 10.1037/adb0001009. Online ahead of print.
Psychol Addict Behav. 2024.
PMID: 38557083
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Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.
Donati MA, Guido CA, De Meo G, Spalice A, Sanson F, Beccari C, Primi C.
Donati MA, et al. Among authors: sanson f.
Int J Environ Res Public Health. 2021 Jun 21;18(12):6642. doi: 10.3390/ijerph18126642.
Int J Environ Res Public Health. 2021.
PMID: 34205533
Free PMC article.
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