Streamlining Tangible 3D Printed and Intangible XR Content Creation and Evaluation: The ENTICE Experience

Stud Health Technol Inform. 2023 May 18:302:433-437. doi: 10.3233/SHTI230167.

Abstract

ENTICE aimed to use co-creative methodologies in order to build a solid creation pipeline for medical experiential content. The project has developed and evaluated immersive learning resources and tools aiming to support well-defined learning objectives using tangible and intangible resources (AR/VR/MR, 3D printing) that are highly sought in the fields of anatomy and surgery. In this paper the preliminary results from the evaluation of the learning resources and tools in 3 countries as well as the lessons learnt are presented towards to the improvement of the medical education process.

Keywords: Co-creation; Immersive Learning; Virtual/Augmented reality.

MeSH terms

  • Behavior Therapy
  • Education, Medical*
  • Learning
  • Printing, Three-Dimensional
  • Virtual Reality*