Virtual reality as a tool for environmental conservation and fundraising

PLoS One. 2020 Apr 6;15(4):e0223631. doi: 10.1371/journal.pone.0223631. eCollection 2020.

Abstract

Anecdotal evidence from philanthropic fundraisers shows that virtual reality (VR) technology increases empathy and can influence people toward pro-environmental behavior. Non-profit organizations are increasingly marketing their causes using virtual reality and they report increased donations when VR technology is employed. In VR, users are immersed in situations intended to feel more like the real world through technology, such as 360° video viewed through 3D headsets that block out visual and auditory distractions. The framing of the message as either positive or negative has long shown to have an effect on behavior, although consensus on the impact of framing has not been reached in relation to encouraging contributions to public goods. This paper focuses on field experiments used to investigate the effects of varying degrees of visual immersion and positive versus negative message framing on respondents' contributions to a conservation charity. Participants were exposed to a five-minute underwater film about coral reefs and the importance of protecting them. We employed a 2x2 experimental design using 3D head-mounted displays comparing 360° film footage vs. unidirectional film and a positive message vs. a negative message. After watching the film, each participant completed a short questionnaire and had the opportunity to donate to a marine conservation charity. In addition, we tested a control treatment where no video was observed. The video was filmed in Indonesia which is host to some of the world's most biodiverse reefs that are under great threat from human activity. We also conducted the study in Indonesia, sampling a total of 1006 participants from the Bogor city area and tourists on the island of Gili Trawangan-which is popular for scuba diving and snorkeling. We find significant differences in observed behavior and reported emotions between all treatments compared to the control condition. Among the tourist sample, we find significant differences between the 360° film with a negative message which garnered significantly larger average donation amounts compared to the unidirectional film with both positive and negative framing. Overall, we can infer from these studies that virtual reality is an effective way to raise awareness of environmental threats and encourage behavioral action, especially when tailored to target groups. New technology, such as the VR head-mounted display, is highly effective at attracting interest which is an important point to encourage organizations to invest in new technologies.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Conservation of Natural Resources / economics*
  • Conservation of Natural Resources / methods
  • Emotions
  • Empathy
  • Female
  • Fund Raising / economics
  • Fund Raising / methods*
  • Humans
  • Indonesia
  • Male
  • Virtual Reality*

Grants and funding

AS received funding from the Leibniz Association SAW-2014-ZMT-1 317. https://www.leibniz-gemeinschaft.de/en/research/leibniz-competition/funded-projects.html KN received funding from Germany Federal Ministry of Education and Research (BMBF) university competition for the "Sea and Ocean" science year 2016-2017 https://www.hochschulwettbewerb.net/201617/3d-virtual-reef-prototype/ The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.