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2021 | 1 |
2023 | 2 |
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Virtual Reality for Learning.
Curr Top Behav Neurosci. 2023;65:289-307. doi: 10.1007/7854_2022_404.
Curr Top Behav Neurosci. 2023.
PMID: 36592277
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning.
Checa D, Miguel-Alonso I, Bustillo A.
Checa D, et al.
Virtual Real. 2021 Dec 23:1-18. doi: 10.1007/s10055-021-00607-1. Online ahead of print.
Virtual Real. 2021.
PMID: 34961808
Free PMC article.
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Implementing point-of-care medical information systems into trauma and general surgeon practice in a middle-income country: a qualitative study utilizing the Consolidated Framework for Implementation Research.
Wilson SN, Noble H, Ordoñez WJN, Wong GZ, Rodríguez MJ, Checa DO, Warne M, Senturia K, LaGrone LN.
Wilson SN, et al. Among authors: checa do.
Implement Sci Commun. 2023 Apr 6;4(1):38. doi: 10.1186/s43058-023-00397-4.
Implement Sci Commun. 2023.
PMID: 37024984
Free PMC article.
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