Examining how gamers connect with their avatars to assess their anxiety: A novel artificial intelligence approach

Acta Psychol (Amst). 2024 Jun:246:104298. doi: 10.1016/j.actpsy.2024.104298. Epub 2024 May 2.

Abstract

Research has supported that a gamer's attachment to their avatar can offer significant insights about their mental health, including anxiety. To assess this hypothesis, longitudinal data from 565 adult and adolescent participants (Mage = 29.3 years, SD = 10.6) was analyzed at two points, six months apart. Respondents were assessed using the User-Avatar Bond (UAB) scale and the Depression Anxiety Stress Scale (DASS) to measure their connection with their avatar and their risk for anxiety. The records were processed using both untuned and tuned artificial intelligence [AI] classifiers to evaluate present and future anxiety. The findings indicated that AI models are capable of accurately and autonomously discerning cases of anxiety risk based on the gamers' self-reported UAB, age, and duration of gaming, both at present and after six months. Notably, random forest algorithms surpassed other AI models in effectiveness, with avatar compensation emerging as the most significant factor in model training for prospective anxiety. The implications for assessment, prevention, and clinical practice are discussed.

Keywords: Anxiety; Artificial intelligence; Avatar; Internet gaming; Machine learning.

MeSH terms

  • Adolescent
  • Adult
  • Anxiety*
  • Artificial Intelligence*
  • Avatar
  • Female
  • Humans
  • Longitudinal Studies
  • Male
  • Object Attachment
  • Video Games
  • Young Adult