Novel evaluation method for facial nerve palsy using 3D facial recognition system in iPhone

Auris Nasus Larynx. 2024 Jun;51(3):460-464. doi: 10.1016/j.anl.2024.02.003. Epub 2024 Mar 22.

Abstract

Objective: While subjective methods like the Yanagihara system and the House-Brackmann system are standard in evaluating facial paralysis, they are limited by intra- and inter-observer variability. Meanwhile, quantitative objective methods such as electroneurography and electromyography are time-consuming. Our aim was to introduce a swift, objective, and quantitative method for evaluating facial movements.

Methods: We developed an application software (app) that utilizes the facial recognition functionality of the iPhone (Apple Inc., Cupertino, USA) for facial movement evaluation. This app leverages the phone's front camera, infrared radiation, and infrared camera to provide detailed three-dimensional facial topology. It quantitatively compares left and right facial movements by region and displays the movement ratio of the affected side to the opposite side. Evaluations using the app were conducted on both normal and facial palsy subjects and were compared with conventional methods.

Results: Our app provided an intuitive user experience, completing evaluations in under a minute, and thus proving practical for regular use. Its evaluation scores correlated highly with the Yanagihara system, the House-Brackmann system, and electromyography. Furthermore, the app outperformed conventional methods in assessing detailed facial movements.

Conclusion: Our novel iPhone app offers a valuable tool for the comprehensive and efficient evaluation of facial palsy.

Keywords: Biomedical image processing; Face recognition; Facial paralysis; Three-dimensional imaging.

MeSH terms

  • Adult
  • Automated Facial Recognition / methods
  • Electromyography* / instrumentation
  • Electromyography* / methods
  • Facial Paralysis* / physiopathology
  • Female
  • Humans
  • Imaging, Three-Dimensional*
  • Male
  • Middle Aged
  • Mobile Applications*
  • Movement
  • Smartphone*
  • Software
  • Young Adult