Feedback Type May Change the EMG Pattern and Kinematics During Robot Supported Upper Limb Reaching Task

IEEE Open J Eng Med Biol. 2024 Feb 7:5:173-179. doi: 10.1109/OJEMB.2024.3363137. eCollection 2024.

Abstract

Haptic interfaces and virtual reality (VR) technology have been increasingly introduced in rehabilitation, facilitating the provision of various feedback and task conditions. However, correspondence between the feedback/task conditions and movement strategy during reaching tasks remains a question. To investigate movement strategy, we assessed velocity parameters and peak latency of electromyography. Ten neuromuscularly intact volunteers participated in the measurement using haptic interface and VR. Concurrent visual feedback and various terminal feedback (e.g., visual, haptic, visual and haptic) were given. Additionally, the object size for the reaching task was changed. The results demonstrated terminal haptic feedback had a significant impact on kinematic parameters; showed [Formula: see text] s ([Formula: see text]) shorter movement time and [Formula: see text] m/s ([Formula: see text]) higher mean velocity compared to no terminal feedback. Also, smaller peak latency was observed in different muscle regions based on the object size.

Keywords: Movement strategy; multimodal feedback; sEMG analysis.

Grants and funding

This work was supported in part by the Bilateral Mobility Grant Programme, Ministry of Education, Science and Sport, Republic of Slovenia under Grant 2021-0055-98 and in part by Slovenian Research Agency under Grant P2-0228.