Same allocation proposed by an individual or a group elicits distinct responses: Evidence from event-related potentials and neural oscillation

Neuroimage. 2024 Apr 15:290:120565. doi: 10.1016/j.neuroimage.2024.120565. Epub 2024 Mar 5.

Abstract

People tend to perceive the same information differently depending on whether it is expressed in an individual or a group frame. It has also been found that the individual (vs. group) frame of expression tends to lead to more charitable giving and greater tolerance of wealth inequality. However, little is known about whether the same resource allocation in social interactions elicits distinct responses depending on proposer type. Using the second-party punishment task, this study examined whether the same allocation from different proposers (individual vs. group) leads to differences in recipient behavior and the neural mechanisms. Behavioral results showed that reaction times were longer in the unfair (vs. fair) condition, and this difference was more pronounced when the proposer was the individual (vs. group). Neural results showed that proposer type (individual vs. group) influenced early automatic processing (indicated by AN1, P2, and central alpha band), middle processing (indicated by MFN and right frontal theta band), and late elaborative processing (indicated by P3 and parietal alpha band) of fairness in resource allocation. These results revealed more attentional resources were captured by the group proposer in the early stage of fairness processing, and more cognitive resources were consumed by processing group-proposed unfair allocations in the late stage, possibly because group proposers are less identifiable than individual proposers. The findings provide behavioral and neural evidence for the effects of "individual/group" framing leading to cognitive differences. They also deliver insights into social governance issues, such as punishing individual and/or group violations.

Keywords: Alpha band; Fairness processing; Framing; Individual-group; Theta band.

MeSH terms

  • Electroencephalography*
  • Evoked Potentials / physiology
  • Games, Experimental*
  • Humans
  • Punishment / psychology
  • Social Interaction