Viewing angle, skill level and task representativeness affect response times in basketball defence

Sci Rep. 2024 Feb 9;14(1):3337. doi: 10.1038/s41598-024-53706-9.

Abstract

In basketball defence, it is impossible to keep track of all players without peripheral vision. This is the first study to investigate peripheral vision usage in an experimentally controlled setup, with sport-specific basketball stimuli from a first-person perspective, large viewing eccentricities (up to 90° to the left and right), and natural action responses. A CAVE and a motion-tracking system was used to project the scenarios and capture movement responses of high- and low-skilled basketball players, respectively. Four video conditions were created: (1) a simple reaction time task without crowding (only attackers), (2) a simple reaction time task with crowding (with attackers and defenders), (3) a choice-reaction time task where the player cutting to the basket eventually passed the ball to another player and (4) a game simulation. The results indicated eccentricity effects in all tests, a crowding effect in condition 2, and expertise differences in conditions 3 and 4 only. These findings suggest that viewing eccentricity has an impact on response times, that crowding is a limiting factor for peripheral perception in sports games, and that high-skilled but not low-skilled players can compensate for eccentricity effects in real game situations, indicating their superior positioning and perceptual strategies.

MeSH terms

  • Athletic Performance* / physiology
  • Basketball* / physiology
  • Humans
  • Motion
  • Movement
  • Reaction Time / physiology
  • Visual Perception