Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students

Sci Rep. 2024 Feb 8;14(1):3290. doi: 10.1038/s41598-024-53351-2.

Abstract

Existing research indicates that the relationship between digital technology use and insomnia can largely depend on which digital technology measure and which insomnia measure is considered. Data on 4261 Slovenian tertiary students was gathered through an online survey in February 2021, which included measures of depression and insomnia symptoms, as well as measures of internet, social media and video game use divided into three measurement levels (use, duration of use, addictive use). Regression analysis revealed an apparent effect of measurement level, where addictive use measures consistently outperformed other technology use measures in predicting insomnia. Regardless of measurement level, social media use seems to produce more risk for insomnia, compared to playing video games or general internet use for leisure purposes. Importantly, a single measure of depression symptoms explained more variance in insomnia than the nine measures of digital technology use combined, meaning that the effect of digital technology on sleep should not be overstated. Most of the effect of social media use on insomnia may in fact be explained by understanding users' depression symptoms. In case of gaming, a larger part of its effect on insomnia is independent of depression symptoms.

MeSH terms

  • Behavior, Addictive* / epidemiology
  • Humans
  • Internet
  • Internet Use
  • Pandemics
  • Sleep Initiation and Maintenance Disorders* / epidemiology
  • Social Media*
  • Students
  • Video Games*