Analysis of center of pressure displacements and head movements triggered by a visual stimulus created using the virtual reality technology

Acta Bioeng Biomech. 2022;24(1):19-28.

Abstract

Purpose: The purpose of the study was to determine how a stimulus presented in the virtual reality environment as a simulation of a fall off the stairs, triggers a loss of balance. The study also examined if the head movement measurements and the analysis in the frequency domain could increase the range of interpretation.

Methods: 11 healthy individuals were tested, two [A1] were identified as more susceptible to the introduced disturbance, and one reported having dizziness, car sickness and fear of heights. Measurements of center of pressure (COP) and head positions were performed in the real and in the virtual environment. The beginning of the simulation was either unexpected or preceded by a signal. The analysis included standard parameters determined in time domain as well as the amplitude of the first harmonic from the fast Fourier transform (FFT).

Results: The analysis did not reveal statistically significant differences between results obtained: in real and virtual environments, with and without the warning signal. It was possible to notice the effect of virtual disturbance in the three selected individuals; this was particularly evident in the analysis of the first harmonic of the FFT.

Conclusions: The conducted tests revealed that the limitation of the analyses exclusively to the time domain could be insufficient for a comprehensive interpretation. The effect of introduced disturbance was particularly noticeable in the analysis of the first harmonic for head movement. The application of this parameter could enable a more accurate investigation of a strategy aimed at maintaining balance.