Information Access Effort: The Role of Head Movements for Information Presented at Increasing Eccentricity on Flat Panel and Head-Mounted Displays

Hum Factors. 2023 Nov 9:187208231204567. doi: 10.1177/00187208231204567. Online ahead of print.

Abstract

Objective: This experiment examined performance costs when processing two sources of information positioned at increasing distances using a flat panel display and an augmented reality head-mounted display (AR-HMD).

Background: The AR-HMD enables positioning virtual information at various distances in space. However, the proximity compatibility principle suggests that closer separation when two sources of information require mental integration assists performance, whereas increased separation between two sources hurts integration performance more than when a single source requires focused attention. Previous studies have provided inconsistent findings regarding costs associated with increased separation. Few of these experiments have examined separation for both focused and integration tasks, compared vertical and lateral separation, or measured head movements.

Method: Three experiments collectively examined these issues using a flat panel display and a virtual display presented with an HMD, where the separation of information varied laterally or vertically during a focused attention (digit reading) task and an information integration (mental subtraction) task.

Results: There was no performance cost for either display when information was increasingly separated. However, head movements mitigated performance costs by preserving accuracy at larger separations without increasing response time.

Conclusion: Head movements appear to mitigate performance costs associated with presenting information increasingly far apart on flat panel displays and HMDs. Both eye scanning and head movements appear to be less effortful than expected.

Application: These findings have important implications for design guidelines regarding the placement of information presented on flat panel displays and, more specifically, HMDs, which can present information 360° around the user.

Keywords: attentional processes; augmented reality head-mounted display; display layout; information access effort; proximity-compatibility principle; working memory.