When online citizen science meets teaching: Storyfication of a science discovery game to teach, learn, and contribute to genomic research

Biochem Mol Biol Educ. 2024 Mar-Apr;52(2):145-155. doi: 10.1002/bmb.21796. Epub 2023 Nov 6.

Abstract

In the last decade, video games became a common vehicle for citizen science initiatives in life science, allowing participants to contribute to real scientific data analysis while learning about it. Since 2010, our scientific discovery game (SDG) Phylo enlists participants in comparative genomic data analysis. It is frequently used as a learning tool, but the activities were difficult to aggregate to build a coherent teaching activity. Here, we describe a strategy and series of recipes to facilitate the integration of SDGs in courses and implement this approach in Phylo. We developed new roles and functionalities enabling instructors to create assignments and monitor the progress of students. A story mode progressively introduces comparative genomics concepts, allowing users to learn and contribute to the analysis of real genomic sequences. Preliminary results from a user study suggest this framework may help to boost user motivation and clarify pedagogical objectives.

Keywords: bioinformatics; citizen science; education; video game.

MeSH terms

  • Citizen Science*
  • Genomics / methods
  • Humans
  • Learning
  • Motivation
  • Students