[Childhood trauma and adolescent game addiction: the mediating effects of self-control]

Zhongguo Dang Dai Er Ke Za Zhi. 2023;25(9):976-981. doi: 10.7499/j.issn.1008-8830.2303114.
[Article in Chinese]

Abstract

Objectives: To investigate the association between childhood trauma and game addiction in adolescents, as well as the mediating effect of self-control.

Methods: A cross-sectional study was conducted using cluster random sampling. The participants were 2 664 adolescents from a senior high school in Henan Province. The research tools included a demographic data questionnaire, Childhood Trauma Questionnaire-Short Form, Self-Control Scale, and Game Addiction Scale for Adolescents. The Bootstrap method was used to test the parallel mediating effect, with the five dimensions of self-control as mediators.

Results: The prevalence of game addiction among the adolescents was 17.68% (471/2 664). There was a positive correlation between childhood trauma and game addiction scores (P<0.01), and a negative correlation between childhood trauma scores and each dimension of self-control (P<0.01). Moreover, all five dimensions of self-control were negatively correlated with game addiction scores (P<0.01) and acted as parallel mediators between childhood trauma and game addiction. The mediating effects of restraint from entertainment (accounting for 15.6% of the total effect) and resistance to temptation (accounting for 10.6% of the total effect) were stronger.

Conclusions: Childhood trauma may increase the risk of game addiction by impairing adolescents' self-control abilities. The reduction of childhood trauma can cultivate self-control in adolescents and prevent the occurrence of game addiction.

目的: 研究儿童期创伤与青少年游戏成瘾之间的关系,以及青少年自我控制在其中的中介作用。方法: 采用整群抽样法开展横断面研究,对河南省一所高中2 664名高中生进行问卷调查。研究工具包括人口学调查表、儿童期创伤问卷简版、自我控制量表及青少年游戏成瘾量表。以自我控制5个维度为中介变量,使用Bootstrap法检验并列中介效应。结果: 2 664名青少年中,471名(17.68%)存在游戏成瘾行为。儿童期创伤得分与游戏成瘾得分呈显著正相关(P<0.01),与自我控制各维度得分呈显著负相关(均P<0.01)。自我控制各维度得分与游戏成瘾得分呈显著负相关(均P<0.01),在儿童期创伤与游戏成瘾间起并列中介作用,其中节制娱乐(占总效应15.6%)与抵制诱惑(占总效应10.6%)的中介效应较强。结论: 儿童期创伤可通过降低青少年自我控制能力来增加游戏成瘾的风险。减少儿童期创伤可以培养青少年自控能力和预防游戏成瘾的发生。.

Keywords: Adolescent; Childhood trauma; Game addiction; Self-control.

Publication types

  • English Abstract