AlphaZe∗∗: AlphaZero-like baselines for imperfect information games are surprisingly strong

Front Artif Intell. 2023 May 12:6:1014561. doi: 10.3389/frai.2023.1014561. eCollection 2023.

Abstract

In recent years, deep neural networks for strategy games have made significant progress. AlphaZero-like frameworks which combine Monte-Carlo tree search with reinforcement learning have been successfully applied to numerous games with perfect information. However, they have not been developed for domains where uncertainty and unknowns abound, and are therefore often considered unsuitable due to imperfect observations. Here, we challenge this view and argue that they are a viable alternative for games with imperfect information-a domain currently dominated by heuristic approaches or methods explicitly designed for hidden information, such as oracle-based techniques. To this end, we introduce a novel algorithm based solely on reinforcement learning, called AlphaZe∗∗, which is an AlphaZero-based framework for games with imperfect information. We examine its learning convergence on the games Stratego and DarkHex and show that it is a surprisingly strong baseline, while using a model-based approach: it achieves similar win rates against other Stratego bots like Pipeline Policy Space Response Oracle (P2SRO), while not winning in direct comparison against P2SRO or reaching the much stronger numbers of DeepNash. Compared to heuristics and oracle-based approaches, AlphaZe∗∗ can easily deal with rule changes, e.g., when more information than usual is given, and drastically outperforms other approaches in this respect.

Keywords: AlphaZero; Monte-Carlo tree search; deep neural networks; imperfect information games; perfect information Monte-Carlo; reinforcement learning.

Grants and funding

This work was partially funded by the Hessian Ministry of Science and the Arts (HMWK) within the cluster project The Third Wave of Artificial Intelligence—3AI.