Physical education, muscle strengthening exercise, sport participation and their associations with screen time in adolescents

Front Public Health. 2023 Feb 20:11:1100958. doi: 10.3389/fpubh.2023.1100958. eCollection 2023.

Abstract

Background/objective: Physical activity (PA) has been suggested to reduce screen time. This study aimed to explore the associations of physical education (PE), muscle-strengthening exercise (MSE), and sport participation with screen time.

Methods: A multi-cluster sampling design was used to select 13,677 school-attending adolescents that participated in the Youth Risk Behavior Surveillance 2019 survey. Adolescents self-reported their frequency of PE attendance, participations in MSE, sport participation and hours for screen time. Additionally, participants provided demographic information including sex, age, race, grade, and weight status.

Results: Collectively, there were beneficial associations between participating in MSE for 4 (OR = 1.31, CI: 1.02-1.68), 5 (OR = 1.65, CI: 1.31-2.08), 6 (OR = 2.23, CI: 1.47-3.36), 7 (OR = 1.62, CI: 1.30-2.01) days and video or computer game hours. Similarly, beneficial associations between participating in 1 team sport (OR = 1.23, CI: 1.06-1.42), 2 team sports (OR = 1.61, CI: 1.33-1.95), 3 or more team sports (OR = 1.45, CI: 1.16-1.83) and video or computer game hours were observed. Participating in 1 team sport (OR = 1.27, CI: 1.08-1.48), 2 teams sport (OR = 1.41, CI: 1.09-1.82), 3 or more team sport (OR = 1.40, CI: 1.03-1.90) also increased the odds for meeting guidelines for television viewing hours. Only 2 days of PE attendance (OR = 1.44, CI: 1.14-1.81) was significantly associated with video or computer game hours.

Conclusion: The promotion of sports participation appears to be an important component for reducing excess screen time in adolescents. Further, MSE may have beneficial effects on reducing time spent on the computer and playing video games.

Keywords: computer time; muscle activity; physical education; sport participation; television viewing time; video time.

MeSH terms

  • Adolescent
  • Exercise
  • Humans
  • Muscles
  • Physical Education and Training*
  • Screen Time
  • Sports*