Game-Based Learning and Service-Learning to Teach Inclusive Education in Higher Education

Int J Environ Res Public Health. 2023 Feb 13;20(4):3285. doi: 10.3390/ijerph20043285.

Abstract

This study evaluates the impact of game-based learning (GBL) and Service-Learning on the flow and engagement of teacher education students. A quasi-experimental between-group comparison design with pre-test and post-test measures was conducted with a sample of 113 students majoring in childhood education. The results indicate that the experimental group statistically significantly improved their flow and engagement scores compared to the control group. It is concluded that the GBL and SL methodology in initial teacher training allows students to learn about inclusive education in a motivating way and to design different strategies and resources that they will be able to use in their professional future.

Keywords: engagement; flow; game-based learning; higher education; inclusive education; service-learning.

MeSH terms

  • Educational Personnel*
  • Educational Status
  • Humans
  • Learning*
  • Students

Grants and funding

This research received no external funding.