"I Learned More Because I Became More Involved": Teacher's and Students' Voice on Gamification in Physical Education Teacher Education

Int J Environ Res Public Health. 2023 Feb 9;20(4):3038. doi: 10.3390/ijerph20043038.

Abstract

Higher education plays a critical role in achieving the Sustainable Development Goals established in the 2030 Agenda, especially the fourth goal (quality and equality in higher education). Therefore, teacher education must play a central role in providing transformative learning experiences for future teachers that can lead the change to create high quality programs in every school. The purpose of this study was to conduct a gamified experience in Physical Education Teacher Education with two goals: assess the students' views on the framework and evaluate the teachers' feelings and thoughts. One teacher-researcher (36 years) and 74 students (19-27 years) enrolled in a Spanish university agreed to participate. A qualitative descriptive method and an action-research design were used. The teacher-researcher completed a personal diary, while the students answered two open-ended questions. From the students' responses emerged three positive themes (framework, motivation, and transference) and two negatives (boredom and group work); from the teacher-researcher, we received three positive responses (mixed emotions, expectations, and students' motivation) and one negative (workload). As a conclusion, gamification could be considered a framework that promotes transformative learning.

Keywords: higher education; innovation; physical education; sustainable development goals; transference; transformative learning.

MeSH terms

  • Gamification*
  • Humans
  • Learning
  • Physical Education and Training
  • School Teachers / psychology
  • Students / psychology
  • Teacher Training*

Grants and funding

This research received no external funding.