Perceived effectiveness of an innovative mobile-based serious game on the improvement of soft skills in minimally invasive surgical training

Asian J Endosc Surg. 2023 Jan;16(1):41-49. doi: 10.1111/ases.13115. Epub 2022 Aug 5.

Abstract

Introduction: Soft skills have a pertinent role for the quality and efficient outcomes in minimally invasive surgical procedures that are difficult to practice due to time constraints, limited resources, and other logistical reasons. The literature says that serious games serve as better resources for learning soft skills but needs evaluation from stakeholders. This study explores the perceived effectiveness of serious gaming intervention as a learning tool to improve communication, collaborative skills among the residents in surgery, house officers and junior doctors.

Method: A total of nine participants volunteered to take part in the exploratory study. During the study, the participants responded to a pre-test quiz, followed by exploration of the game and a post-test quiz. The perceived perceptions on the effectiveness of the gaming intervention were collected on a five-point Likert scale questionnaire with open-ended questions.

Results: There was no significant difference in pre-test and post-test scores on communication and collaborative skills. Among the three themes, there was significant effect of usefulness of the application of improvement of soft skills (90% response); however, technicalities should be addressed (50% of responses). The qualitative feedback renders that, better graphics, tutorial run, user-friendly interface and controls, and enhanced 3D environment would enhance the efficacy of the prototype.

Conclusion: An innovative mobile-based serious gaming intervention was developed and tested for its effectiveness as a resource to develop soft skills among surgeons in training. The results indicate that gamified interventions can serve as educational resources and supplement the self-directed learning in surgical education.

Keywords: minimally invasive surgeries; serious games; soft skills.

MeSH terms

  • Clinical Competence
  • Humans
  • Minimally Invasive Surgical Procedures
  • Surgeons*
  • Surveys and Questionnaires
  • Video Games*