The Effect of Virtual-Reality-Based Restorative Environments on Creativity

Int J Environ Res Public Health. 2022 Sep 24;19(19):12083. doi: 10.3390/ijerph191912083.

Abstract

This study, based on the theory of restorative environmental, uses virtual reality (VR) technology to construct interactive restorative environments and discusses the influence of the experience of virtual restorative environment on individual creativity. A total of 72 college students were selected as participants in the study. Through psychological scales, three creativity tests, and EEG feedback data, the following conclusions were drawn: (1) The VR restorative environment experience improves individual creativity, especially the creative quality of cohesion; (2) the experience of the VR restorative environment enables participants to experience a desirable sense of presence. Compared with the restorative scene experience without interactive activities, the addition of interactive activities improves the individual sensory fidelity to a greater extent. (3) We cannot simply assume that the experience of the VR restorative environment with interactive activities will make individual creative performance better than non-interactive experience. Interaction with certain difficulty will increase cognitive load, thus disrupting individual creative performance. Garden scenes that can be explored freely and have no interaction can better promote individual creativity. (4) In the environmental experience, participants paid greater attention to natural elements, and the restorative environment they described was very similar to the environment they believed could foster creativity. This study's results provide evidence for the positive effects of the VR restorative environment experience on individuals and contributes to the cognitive exploration of the interaction between restorative environments and individuals in the future.

Keywords: EEG; creativity; presence; restorative environment; virtual reality.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Creativity
  • Humans
  • Virtual Reality*

Grants and funding

These studies were funded by the National Forestry and Grassland Administration, Forestry Soft Science Research: Technical Support Research on Forestry Restorative Functions in National Forests (fund no. 2018-R17).