Efficient learning representation of noise-reduced foam effects with convolutional denoising networks

PLoS One. 2022 Oct 10;17(10):e0275117. doi: 10.1371/journal.pone.0275117. eCollection 2022.

Abstract

This study proposes a neural network framework for modeling the foam effects found in liquid simulation without noise. The position and advection of the foam particles are calculated using the existing screen projection method, and the noise problem that occurs in this process is prevented by using the neural network. A significant problem in the screen projection approach is the noise generated in the projection map during the projecting of momentum onto the discretized screen space. We efficiently solve this problem by utilizing a denoising neural network. Following the selection of the foam generation area using a projection map, the foam particles are generated through the inverse transformation of the 2D space into 3D space. This solves the problem of small-sized foam dissipation that occurs in conventional denoising networks. Furthermore, by integrating the proposed algorithm with the screen-space projection framework, it is able to maintain all the advantages of this approach. In conclusion, the denoising process and clean foam effects enable the proposed network to model the foam effects stably.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms*
  • Computer Simulation
  • Image Processing, Computer-Assisted / methods
  • Neural Networks, Computer*
  • Noise
  • Signal-To-Noise Ratio

Grants and funding

This research was supported by Basic Science Research Program through the NationalResearch Foundation of Korea(NRF) funded by the Ministry of Education(2022R1F1A1063180, Contribution Rate: 50%), Institute for Information & communications Technology Planning \& Evaluation (IITP) through the Korea government (MSIT) under Grant No. 2021-0-01341 (Artificial Intelligence Graduate School Program (Chung-Ang University), Contribution Rate: 25%), and Culture Technology R&D Program through the Korea Creative Content Agency grant funded by Ministry of Culture, Sports and Tourism in 2021 (Project Name: A Specialist Training of Content R&D based on Virtual Production, Project Number: R2021040044, Contribution Rate: 25%).