E-sports: What mental health professionals from low & middle-income countries must know

Trop Doct. 2023 Jan;53(1):9-12. doi: 10.1177/00494755221122493. Epub 2022 Sep 27.

Abstract

'E-sports' refers to organized videogames. As the number of online gamers and interest in esports continue to rise in low and middle-income countries, mental health professionals need to be aware of their possible psychological and clinical implications. Only a small fraction of esports players present with gaming addiction, but a relatively larger proportion with subtle impairment impacting domains such as self-esteem, performance-related issues, family conflict, sleep-related issues or physical health. An adequate knowledge of esports, its concept, origins, genre and current status should equip mental health professionals in developing a good rapport with these young clients and correctly evaluate them. This review provides an overview of esports and how it pertains to mental health professionals.

Keywords: E-sports; mental health; online gaming.

Publication types

  • Review

MeSH terms

  • Behavior, Addictive* / psychology
  • Developing Countries
  • Humans
  • Mental Health
  • Sports* / psychology
  • Video Games* / psychology