Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults

Int J Environ Res Public Health. 2022 Sep 16;19(18):11683. doi: 10.3390/ijerph191811683.

Abstract

In the last few years, esports have become popular among older individuals. Although participation in esports can become a novel activity for older adults, evidence on their effects is limited to young individuals. This study investigated the effects of esports participation on the emotional and physiological states of older adults. Twenty-five older men and women participating in health promotion activities in community centers (75 ± 8 years old) played a two-player racing game (Gran Turismo Sport, Sony) for 8-10 min. Their heart rates (HRs) were measured while the subjects played the games. The blood pressure (BP) and Profile of Mood States (POMS) were measured before and after gaming. The average HR during games (98 ± 17 bpm) was significantly higher than at pre-gaming (76 ± 11 bpm, p < 0.001). The BP before and after the games did not significantly change. Interestingly, the vigor scores (positive mood affect) in POMS increased after the games (p < 0.05) in females, but not in males. In summary, among older individuals, playing esports games showed a moderate increase in HR, no spike/drop of BP, and positive mood elevation. Our preliminary data suggest the feasibility of participating in esports in a community for older adults and that it could affect mood positively, especially among older women.

Keywords: digital health; esports; heart rate; profile of mood states; video games.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Affect
  • Aged
  • Aged, 80 and over
  • Female
  • Heart Rate
  • Humans
  • Japan
  • Male
  • Sports* / psychology
  • Video Games* / psychology

Grants and funding

The present study was financially supported by JSPS KAKENHI (grant numbers: 19K11667) and the Industrial Promotion Division of Shimane Prefecture.