PeterPandemic: A Serious Game for Pandemic Management

Stud Health Technol Inform. 2022 Jun 29:295:161-162. doi: 10.3233/SHTI220686.

Abstract

The COVID-19 situation shows that a deep understanding of how pandemics spread and how they can be managed is important in a multitude of domains. Various studies have shown that students benefit from game-based learning approaches. Therefore, we introduce the concept of a web-based serious game to teach students important aspects when dealing with pandemic situations.

Keywords: Gamification; Pandemic Management; Serious Game.

MeSH terms

  • COVID-19* / epidemiology
  • Humans
  • Learning
  • Pandemics
  • Video Games*