Development and evaluation of smartphone usage management system for preventing problematic smartphone use

Digit Health. 2022 Mar 29:8:20552076221089095. doi: 10.1177/20552076221089095. eCollection 2022 Jan-Dec.

Abstract

Objective: The increased use of smartphones has led to several problems, including excessive smartphone use and the decreased self-ability to control smartphone use. To prevent these problems, the MindsCare app was developed as a method of self-management and intervention based on an evaluation of smartphone usage. We designed the MindsCare app to manage smartphone usage and prevent problematic smartphone use by providing personalized interventions.

Methods: We recruited 342 Korean participants over the age of 20 and asked them to use MindsCare for 13 weeks. Subsequently, we evaluated the changes in average smartphone usage time and the usability of the app. We designed a usability evaluation questionnaire based on the Technology Acceptance Model and conducted factor and reliability analyses on the participants' responses. In the eighth week of the study, participants responded to a survey on the usability of the app. We ultimately collected data from 190 participants.

Results: The average score for the usability of the system was 3.61 on a five-point Likert scale, and approximately 58% of the participants responded positively to the evaluation items. In addition, our analysis of MindsCare data revealed a significant reduction in average smartphone use time in the eighth week compared to the baseline (t = 3.47, p = 0.001). Structural equation model analysis revealed that effort expectancy and performance expectancy had a positive relation with behavior intention for the app.

Conclusions: Through this study, we confirmed the MindsCare app's smartphone usage time reduction effect and proved its good usability. As a result, MindsCare may contribute to achieving users' goals of reducing problematic smartphone use.

Keywords: Problematic smartphone use; app development; mobile health; smartphone; system usability; technology acceptance.