Loot boxes are more prevalent in United Kingdom video games than previously considered: updating Zendle et al. (2020)

Addiction. 2022 Sep;117(9):2553-2555. doi: 10.1111/add.15829. Epub 2022 Feb 21.
No abstract available

Keywords: Consumer protection; UK; gambling; game analysis; loot boxes; video gaming.

Publication types

  • Letter

MeSH terms

  • Behavior, Addictive* / epidemiology
  • Gambling*
  • Humans
  • United Kingdom / epidemiology
  • Video Games*