Loot boxes are more prevalent in United Kingdom video games than previously considered: updating Zendle et al. (2020)
Addiction
.
2022 Sep;117(9):2553-2555.
doi: 10.1111/add.15829.
Epub 2022 Feb 21.
Authors
Leon Y Xiao
1
2
3
,
Laura L Henderson
3
,
Philip W S Newall
4
Affiliations
1
Center for Computer Games Research, IT University of Copenhagen, København, Denmark.
2
School of Law, Queen Mary University of London, London, UK.
3
The Honourable Society of Lincoln's Inn, Lincoln's Inn, London, UK.
4
Experimental Gambling Research Laboratory, School of Health, Medical and Applied Sciences, CQUniversity, Sydney, NSW, Australia.
PMID:
35129243
DOI:
10.1111/add.15829
No abstract available
Keywords:
Consumer protection; UK; gambling; game analysis; loot boxes; video gaming.
Publication types
Letter
MeSH terms
Behavior, Addictive* / epidemiology
Gambling*
Humans
United Kingdom / epidemiology
Video Games*