EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality

Soc Cogn Affect Neurosci. 2022 Jun 3;17(6):531-540. doi: 10.1093/scan/nsab123.

Abstract

In this preregistered study (https://osf.io/s4rm9) we investigated the behavioural and neurological [electroencephalography; alpha (attention) and theta (effort)] effects of dynamic non-predictive social and non-social cues on working memory. In a virtual environment realistic human-avatars dynamically looked to the left or right side of a table. A moving stick served as a non-social control cue. Kitchen items were presented in the valid cued or invalid un-cued location for encoding. Behavioural findings showed a similar influence of the cues on working memory performance. Alpha power changes were equivalent for the cues during cueing and encoding, reflecting similar attentional processing. However, theta power changes revealed different patterns for the cues. Theta power increased more strongly for the non-social cue compared to the social cue during initial cueing. Furthermore, while for the non-social cue there was a significantly larger increase in theta power for valid compared to invalid conditions during encoding, this was reversed for the social cue, with a significantly larger increase in theta power for the invalid compared to valid conditions, indicating differences in the cues' effects on cognitive effort. Therefore, while social and non-social attention cues impact working memory performance in a similar fashion, the underlying neural mechanisms appear to differ.

Keywords: EEG; gaze; joint attention; social; virtual reality.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Attention
  • Cues*
  • Electroencephalography
  • Humans
  • Memory, Short-Term
  • Reaction Time
  • Virtual Reality*