Author Correction: Action video game play facilitates "learning to learn"
Commun Biol
.
2021 Dec 7;4(1):1388.
doi: 10.1038/s42003-021-02913-5.
Authors
Ru-Yuan Zhang
#
1
2
3
,
Adrien Chopin
#
4
5
6
,
Kengo Shibata
4
5
,
Zhong-Lin Lu
7
8
9
,
Susanne M Jaeggi
10
,
Martin Buschkuehl
11
,
C Shawn Green
12
,
Daphne Bavelier
13
14
Affiliations
1
Institute of Psychology and Behavioral Science, Shanghai Jiao Tong University, 200030, Shanghai, China.
2
Shanghai Mental Health Center, Shanghai Jiao Tong University School of Medicine, 200030, Shanghai, China.
3
Department of Brain and Cognitive Sciences and Center for Visual Sciences, University of Rochester, Rochester, NY, 14628, USA.
4
Faculté de Psychologie et Science de l'Éducation, University of Geneva, Geneva, Switzerland.
5
Campus Biotech, Geneva, Switzerland.
6
Sorbonne Université, INSERM, CNRS, Institut de la Vision, Paris, France.
7
Division of Arts and Sciences, NYU Shanghai, Shanghai, China.
8
Center for Neural Science and Department of Psychology, New York University, New York, NY, 10003, USA.
9
NYU-ECNU Institute of Brain and Cognitive Science at NYU Shanghai, Shanghai, China.
10
School of Education and School of Social Sciences (Department of Cognitive Sciences), University of California, Irvine, Irvine, CA, 92697, USA.
11
MIND Research Institute, Irvine, CA, 92617, USA.
12
Department of Psychology, University of Wisconsin-Madison, Madison, WI, 53706, USA.
13
Faculté de Psychologie et Science de l'Éducation, University of Geneva, Geneva, Switzerland. daphne.bavelier@unige.ch.
14
Campus Biotech, Geneva, Switzerland. daphne.bavelier@unige.ch.
#
Contributed equally.
PMID:
34876646
PMCID:
PMC8651666
DOI:
10.1038/s42003-021-02913-5
No abstract available
Publication types
Published Erratum