Investigating the relative merits of using a mixed reality context for measuring affective response and predicting tea break snack choice

Food Res Int. 2021 Dec;150(Pt A):110718. doi: 10.1016/j.foodres.2021.110718. Epub 2021 Sep 21.

Abstract

Sensory evaluation for the investigation of food consumption is often conducted in a controlled laboratory environment, which does not reflect consumption behaviour in real world. Here, we compared the effect of consumption setting (traditional sensory booth, mixed reality projection café, and a café) on consumer affective responses, and to investigate the effectiveness of using Microsoft HoloLens technology, an Augmented Mixed Reality device, as an ecologically valid alternative to natural consumption eating for sensory evaluation. Participant [(n = 120): 86 females/34 males, aged 18-65 years] affective response (overall liking, attribute liking, emotional response, and snack choice) towards two commercially available tea break snacks (caramel slice and chocolate digestive biscuit) was assessed in three different consumption settings using a balanced crossover design. There were no significant differences for most affective ratings between data obtained from the HoloLens evoked café and real café (p ≥ 0.10), suggesting that mixed reality could provide an ecologically valid context for consumer research. However, response differences were observed between these two contexts and the sensory booths. For example, interested, joy, enthusiastic emotion terms were rated slightly higher in the evoked café in comparison to the booth context and slightly higher emotional engagement was observed for joy in the café compared to the booths (all p < .10). This study highlights key considerations for deciding where consumer testing should be conducted and the importance of using a combination of overall liking, attribute liking and emotional response to obtain data representative of real-world environments in consumer studies.

Keywords: Choice behaviour; Consumer; Consumer research methodologies; Context; Emerging Technology; Emerging sensory and consumer behaviour; Emotional response; Emotions; Immersive Technology; Liking; Product research; Sensory; Testing settings.

MeSH terms

  • Augmented Reality*
  • Emotions
  • Female
  • Food Preferences
  • Humans
  • Male
  • Snacks*
  • Tea

Substances

  • Tea