The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: An explorative longitudinal study

Trends Neurosci Educ. 2021 Dec:25:100162. doi: 10.1016/j.tine.2021.100162. Epub 2021 Sep 25.

Abstract

We examined the relation between different kinds of play behavior (video games, exergames, board games) in kindergarten (T1) and components of executive function (EF; inhibition, switching, verbal and visuospatial updating) in kindergarten and second grade (T1 and T2). Ninety-seven children participated in this longitudinal study. Parents were asked to complete a questionnaire regarding children's play behavior, reporting frequency, duration, and game type. The results indicate that play behavior is associated with EF development in children; however, only exergames, electronic puzzle games, and board games predicted EF at T2. Additionally, the time spent on electronic games was negatively related to visuospatial updating at T1 but did not predict EF at T2. The results support further investigation of a potential link between board game and exergame play behavior and EF development.

Keywords: Boardgames; Early childhood; Executive functions; Exergames; Play behavior.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Child
  • Executive Function* / physiology
  • Exergaming
  • Humans
  • Longitudinal Studies
  • Schools
  • Video Games*