Effects of using mobile augmented reality for simple interest computation in a financial mathematics course

PeerJ Comput Sci. 2021 Jun 29:7:e618. doi: 10.7717/peerj-cs.618. eCollection 2021.

Abstract

Understanding the concept of simple interest is essential in financial mathematics because it establishes the basis to comprehend complex conceptualizations. Nevertheless, students often have problems learning about simple interest. This paper aims to introduce a prototype called "simple interest computation with mobile augmented reality" (SICMAR) and evaluate its effects on students in a financial mathematics course. The research design comprises four stages: (i) planning; (ii) hypotheses development; (iii) software development; and (iv) design of data collection instruments. The planning stage explains the problems that students confront to learn about simple interest. In the second stage, we present the twelve hypotheses tested in the study. The stage of software development discusses the logic implemented for SICMAR functionality. In the last stage, we design two surveys and two practice tests to assess students. The pre-test survey uses the attention, relevance, confidence, and satisfaction (ARCS) model to assess students' motivation in a traditional learning setting. The post-test survey assesses motivation, technology usage with the technology acceptance model (TAM), and prototype quality when students use SICMAR. Also, students solve practice exercises to assess their achievement. One hundred three undergraduates participated in both sessions of the study. The findings revealed the direct positive impact of SICMAR on students' achievement and motivation. Moreover, students expressed their interest in using the prototype because of its quality. In summary, students consider SICMAR as a valuable complementary tool to learn simple interest topics.

Keywords: Achievement; Financial mathematics; Mobile augmented reality; Motivation; Simple interest; Technology acceptance.

Grants and funding

The Dirección General de Educación Superior de la Secretaría de Educación Pública de México granted their support to the project ”Introducción de la Realidad Aumentada en las escuelas de negocios” developed by the group ”Tecnologías de Información y Comunicación en las Organizaciones (UANL-CA-368)”. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.