Augmented reality in medical education: students' experiences and learning outcomes

Med Educ Online. 2021 Dec;26(1):1953953. doi: 10.1080/10872981.2021.1953953.

Abstract

Augmented reality (AR) is a relatively new technology that allows for digitally generated three-dimensional representations to be integrated with real environmental stimuli. AR can make use of smart phones, tablets, or other devices to achieve a highly stimulating learning environment and hands-on immersive experience. The use of AR in industry is becoming widespread with applications being developed for use not just for entertainment and gaming but also healthcare, retail and marketing, education, military, travel and tourism, automotive industry, manufacturing, architecture, and engineering. Due to the distinct learning advantages that AR offers, such as remote learning and interactive simulations, AR-based teaching programs are also increasingly being adopted within medical schools across the world. These advantages are further highlighted by the current COVID-19 pandemic, which has caused an even greater shift towards online learning. In this review, we investigate the use of AR in medical training/education and its effect on students' experiences and learning outcomes. This includes the main goals of AR-based learning, such as to simplify the delivery and enhance the comprehension of complex information. We also describe how AR can enhance the experiences of medical students, by improving knowledge and understanding, practical skills and social skills. These concepts are discussed within the context of specific AR medical training programs, such as HoloHuman, OculAR SIM, and HoloPatient. Finally, we discuss the challenges of AR in learning and teaching and propose future directions for the use of this technology in medical education.

Keywords: Augmented reality; education technology; learning outcomes; medical education; online learning.

Publication types

  • Review

MeSH terms

  • Augmented Reality*
  • COVID-19 / epidemiology
  • Clinical Competence / standards
  • Computer-Assisted Instruction / methods*
  • Education, Distance / methods
  • Education, Medical, Undergraduate / organization & administration*
  • Humans
  • Learning
  • Schools, Medical / organization & administration
  • Students, Medical / statistics & numerical data*