Creating a Scoring System with an Armband Wearable Device for Table Tennis Forehand Loop Training: Combined Use of the Principal Component Analysis and Artificial Neural Network

Sensors (Basel). 2021 Jun 3;21(11):3870. doi: 10.3390/s21113870.

Abstract

Background: This study presents an intelligent table tennis e-training system based on a neural network (NN) model that recognizes data from sensors built into an armband device, with the component values (performances scores) estimated through principal component analysis (PCA).

Methods: Six expert male table tennis players on the National Youth Team (mean age 17.8 ± 1.2 years) and seven novice male players (mean age 20.5 ± 1.5 years) with less than 1 year of experience were recruited into the study. Three-axis peak forearm angular velocity, acceleration, and eight-channel integrated electromyographic data were used to classify both player level and stroke phase. Data were preprocessed through PCA extraction from forehand loop signals. The model was trained using 160 datasets from five experts and five novices and validated using 48 new datasets from one expert and two novices.

Results: The overall model's recognition accuracy was 89.84%, and its prediction accuracies for testing and new data were 93.75% and 85.42%, respectively. Principal components corresponding to the skills "explosive force of the forearm" and "wrist muscle control" were extracted, and their factor scores were standardized (0-100) to score the skills of the players. Assessment results indicated that expert scores generally fell between 60 and 100, whereas novice scores were less than 70.

Conclusion: The developed system can provide useful information to quantify expert-novice differences in fore-hand loop skills.

Keywords: artificial neural network; electromyography; inertial measurement unit; table tennis teaching; wearable technology.

MeSH terms

  • Adolescent
  • Adult
  • Biomechanical Phenomena
  • Humans
  • Male
  • Neural Networks, Computer
  • Principal Component Analysis
  • Tennis*
  • Wearable Electronic Devices*
  • Young Adult