Object affordances from the perspective of an avatar

Conscious Cogn. 2021 Jul:92:103133. doi: 10.1016/j.concog.2021.103133. Epub 2021 May 8.

Abstract

Humans often interact with avatars in video gaming, workplace, or health applications, for instance. The present research studied object affordances from an avatar's perspective. In two experiments, participants responded to objects with a left/right keypress, indicating whether the objects were upright or inverted. Task-irrelevant objects' handles were aligned with either the left or right hand of the actor and/or avatar. We hypothesized that actors respond faster when the handles are aligned, as compared to non-aligned, with the respective avatar hand (spatial alignment effect or object-based Simon effect). In Experiment 1, the spatial alignment effect was increased through the presentation of avatar hands as compared to when no hands were presented. In Experiment 2, the avatar perspective was rotated by 90° to the right and left of the actor's view. Here, the spatial alignment effect was guided by the avatar, suggesting that the actors took its perspective when perceiving objects' affordances.

Keywords: Avatar; Object affordances; Object-based Simon effect; Perspective taking; Spatial alignment effect.

MeSH terms

  • Hand
  • Humans
  • Orientation, Spatial
  • Psychomotor Performance*
  • Reaction Time
  • Video Games*