Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy

Cyberpsychol Behav Soc Netw. 2021 Nov;24(11):767-771. doi: 10.1089/cyber.2020.0223. Epub 2021 Mar 18.

Abstract

An experiment on a nonclinical sample to investigate influences of virtual reality (VR) on dissociation, mindfulness, and self-efficacy is reported. The participants were immersed for 20 minutes with a VR system in a large virtual apartment and have been charged to look around and find a set of objects previously observed on pictures. Questionnaires pre- and postimmersion were administered to measure the levels of such psychological constructs; cybersickness was assessed as well. Results showed an upward trend in dissociation and a significant increase of mindfulness after immersion in the VR environment. No influences on self-efficacy were found. Findings are discussed with reference to past studies, where a different picture emerged, by considering possible differences due to changes in technology and context.

Keywords: behavior; dissociation; mindfulness; self-efficacy; virtual reality.

MeSH terms

  • Humans
  • Mindfulness*
  • Self Efficacy
  • Surveys and Questionnaires
  • User-Computer Interface
  • Virtual Reality*