Enhancing Film Education Learning Outcomes With Virtual Experiences

IEEE Comput Graph Appl. 2021 Mar-Apr;41(2):99-105. doi: 10.1109/MCG.2021.3050949.

Abstract

This article details a system titled "Camera as Mediator" that was built to aid undergraduate Film Studies students study camera placement and shot composition techniques. Learning how camera placement impacts a film is a common educational outcome in undergraduate Film Studies classes. However, building a controlled set with proper lighting, actors, and props is a cost- and time-prohibitive task in a typical introductory course. A virtual system can give students more hands-on experience and leave ample time to focus on core learning outcomes. To this end, we constructed a photorealistic virtual environment to replicate a scene from the Charlie Chaplin film "The Gold Rush" using computer-generated models and three-dimensional scans of actors dressed as the characters from the movie. An interface was designed to allow students to navigate around the scene with a virtual camera and capture shots from perspectives not visible in the original movie. By saving and comparing these different shots, students are easily able to explore how the mood and feel of a story changes with the camera's perspective. Doing this virtually enables undergraduate students in large classes and/or online classes and with potentially limited time and equipment to study film making techniques in greater depth than they would otherwise.

Publication types

  • Research Support, U.S. Gov't, Non-P.H.S.