Superior Facilitation of an Action Observation Network by Congruent Character Movements in Brain-Computer Interface Action-Observation Games

Cyberpsychol Behav Soc Netw. 2021 Aug;24(8):566-572. doi: 10.1089/cyber.2020.0231. Epub 2020 Dec 4.

Abstract

Action observation (AO) is a promising strategy for promoting motor function in neural rehabilitation. Recently, brain-computer interface (BCI)-AO game rehabilitation, which combines AO therapy with BCI technology, has been introduced to improve the effectiveness of rehabilitation. This approach can improve motor learning by providing feedback, which can be interactive in an observation task, and the game contents of the BCI-AO game paradigm can affect rehabilitation. In this study, the effects of congruent rather than incongruent feedback in a BCI-AO game on mirror neurons were investigated. Specifically, the mu suppression with congruent and incongruent BCI-AO games was measured in 17 healthy adults. The mu suppression in the central motor cortex was significantly higher with the congruent BCI-AO game than with the incongruent one. In addition, the satisfaction evaluation results were excellent for the congruent case. These results support the fact that providing feedback congruent with the motion of an action video facilitates mirror neuron activity and can offer useful guidelines for the design of BCI-AO games for rehabilitation.

Keywords: AON/MNS activation; BCI-AO game rehabilitation; congruent character movements; mu suppression.

MeSH terms

  • Brain-Computer Interfaces*
  • Female
  • Healthy Volunteers
  • Humans
  • Male
  • Mirror Neurons*
  • Movement*
  • Neurological Rehabilitation / methods*
  • Software
  • Young Adult