ManhattanFusion: Online Dense Reconstruction of Indoor Scenes From Depth Sequences

IEEE Trans Vis Comput Graph. 2022 Jul;28(7):2668-2681. doi: 10.1109/TVCG.2020.3036868. Epub 2022 May 26.

Abstract

We present a new framework for online dense 3D reconstruction of indoor scenes by using only depth sequences. This research is particularly useful in cases with a poor light condition or in a nearly featureless indoor environment. The lack of RGB information makes long-range camera pose estimation difficult in a large indoor environment. The key idea of our research is to take advantage of the geometric prior of Manhattan scenes in each stage of the reconstruction pipeline with the specific aim to reduce the cumulative registration error and overall odometry drift in a long sequence. This idea is further boosted by local Manhattan frame growing and the local-to-global strategy that leads to implicit loop closure handling for a large indoor scene. Our proposed pipeline, namely ManhattanFusion, starts with planar alignment and local pose optimization where the Manhattan constraints are imposed to create detailed local segments. These segments preserve intrinsic scene geometry by minimizing the odometry drift even under complex and long trajectories. The final model is generated by integrating all local segments into a global volumetric representation under the constraint of Manhattan frame-based registration across segments. Our algorithm outperforms others that use depth data only in terms of both the mean distance error and the absolute trajectory error, and it is also very competitive compared with RGB-D based reconstruction algorithms. Moreover, our algorithm outperforms the state-of-the-art in terms of the surface area coverage by 10-40 percent, largely due to the usefulness and effectiveness of the Manhattan assumption through the reconstruction pipeline.

Publication types

  • Research Support, N.I.H., Extramural
  • Research Support, U.S. Gov't, Non-P.H.S.
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms*
  • Computer Graphics*