Application of Crowd Simulations in the Evaluation of Tracking Algorithms

Sensors (Basel). 2020 Sep 2;20(17):4960. doi: 10.3390/s20174960.

Abstract

Tracking and action-recognition algorithms are currently widely used in video surveillance, monitoring urban activities and in many other areas. Their development highly relies on benchmarking scenarios, which enable reliable evaluations/improvements of their efficiencies. Presently, benchmarking methods for tracking and action-recognition algorithms rely on manual annotation of video databases, prone to human errors, limited in size and time-consuming. Here, using gained experiences, an alternative benchmarking solution is presented, which employs methods and tools obtained from the computer-game domain to create simulated video data with automatic annotations. Presented approach highly outperforms existing solutions in the size of the data and variety of annotations possible to create. With proposed system, a potential user can generate a sequence of random images involving different times of day, weather conditions, and scenes for use in tracking evaluation. In the design of the proposed tool, the concept of crowd simulation is used and developed. The system is validated by comparisons to existing methods.

Keywords: benchmark; crowd simulations; image processing; multiple people tracking; tracking multiple objects; urban data collection; video acquisition; visual object tracking.

MeSH terms

  • Algorithms*
  • Benchmarking
  • Computer Simulation*
  • Crowding*
  • Humans
  • Video Recording