Utilizing serious games for physiology and anatomy learning and revision

Adv Physiol Educ. 2020 Sep 1;44(3):505-507. doi: 10.1152/advan.00074.2020.
No abstract available

Keywords: gamification; health sciences; medical education; serious games; tertiary education.

MeSH terms

  • Games, Experimental*
  • Humans
  • Learning*