Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis

Cyberpsychol Behav Soc Netw. 2020 Oct;23(10):667-676. doi: 10.1089/cyber.2019.0681. Epub 2020 Jul 30.

Abstract

The current meta-analysis aims to investigate and clarify existing research on virtual reality (VR) as a medium to elicit empathy. An exhaustive literature search (updated to February 29, 2020) enabled us to locate seven published articles, yielding a total of nine independent samples. The results reveal statistically significant positive changes in perspective-taking outcomes after VR exposure (d+ = 0.51 [95 percent CI: 0.15-0.88]) but they did not note in empathy (d+ = 0.21 [95 percent confidence interval, CI: -0.37-0.79]). A potential limitation of this work is the low number of studies included. Implications and directions for theoretical development and empirical research are also discussed.

Keywords: empathy; meta-analysis; perspective-taking; prosocial behavior; virtual reality.

Publication types

  • Meta-Analysis

MeSH terms

  • Empathy*
  • Humans
  • Virtual Reality Exposure Therapy*
  • Virtual Reality*