Excessive Spending in a "Free-to-Play" Smartphone Game

Am J Addict. 2020 Nov;29(6):528-530. doi: 10.1111/ajad.13049. Epub 2020 Apr 30.

Abstract

Background and objectives: Although gaming disorder is increasingly recognized, there has been limited consideration of the impact of free-to-play games with in-game purchases, also called microtransactions.

Methods: Case report (n = 1).

Results: A patient with posttraumatic stress disorder, major depressive disorder in remission, polysubstance use disorders in remission, and opioid use disorder on buprenorphine/naloxone developed gaming disorder (based on International Classification of Diseases, 11th revision) and spent up to 40% of his monthly income on microtransactions within a smartphone game. Treatment consisted of relinquishing access to electronic payment mechanisms, motivational interviewing, and couples therapy.

Discussion and conclusions: The case highlights how in-game purchases may cause patients with gaming disorder to experience financial consequences, and the need for further characterization of the clinical ramifications of microtransactions.

Scientific significance: To the best of our knowledge, this is the first report in the medical literature of a patient with gaming disorder developing excessive in-game spending from expenditures on microtransactions. (Am J Addict 2020;29:528-530).

Publication types

  • Case Reports
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Behavior, Addictive / economics*
  • Behavior, Addictive / psychology*
  • Behavior, Addictive / therapy
  • Humans
  • Male
  • Middle Aged
  • Mobile Applications / economics*
  • Smartphone*
  • Stress Disorders, Post-Traumatic / complications
  • Stress Disorders, Post-Traumatic / economics
  • Stress Disorders, Post-Traumatic / psychology*
  • Stress Disorders, Post-Traumatic / therapy
  • United States
  • Veterans Health
  • Video Games / economics*
  • Video Games / psychology*