Implementation of interactive games to a shoulder rehabilitation and evaluation system

Technol Health Care. 2020;28(4):431-437. doi: 10.3233/THC-202173.

Abstract

Background: After an operation, the shoulder and wrist might not be able to lift and swing freely, and must be assisted with rehabilitation training.

Objective: In this paper, Kinect combined with multiple sensors of a Bluetooth ball is proposed to improve the measurement function of the arm's micro-motion trajectory, rotation amount, and acceleration, which cannot be detected by Kinect alone.

Methods: We designed two virtual scene rehabilitation games for clinical trials. We performed validity analysis with a paired sample t-test.

Results: A significance value of P*< 1 was obtained, and the arm lift angle shows an improvement from 30∘ to 60∘, indicating that the range of motion of the hand and shoulder is gradually improving.

Conclusion: Experiments show that virtual games combined with multiple sensors can better understand the patient's rehabilitation situation.

Keywords: Bluetooth ball; Humerus tuberosity; Kinect; shoulder rehabilitation; virtual game.

MeSH terms

  • Arm
  • Hand
  • Humans
  • Range of Motion, Articular
  • Shoulder Joint*
  • Shoulder*
  • Video Games*