Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis

Games Health J. 2020 Feb;9(1):1-10. doi: 10.1089/g4h.2019.0043.

Abstract

Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR) technologies have led to its increased use in the rehabilitation of stroke patients. A systematic review and meta-analysis of randomized controlled trials (RCTs) was conducted to determine the effectiveness of game-based reality on upper limb (UL) motor function and quality of life after stroke. In March 2018, a search of the following databases was performed: PubMed, PEDro, Web of Science, Scopus, The Cochrane Library, and Medline at EBSCO. The selection criteria were all RCTs published in English or Spanish during the past 10 years. The PEDro scale was used to evaluate the methodological quality of the studies. A total of 20 clinical trials were included in the systemic review, of which 15 contributed information to the meta-analysis. Favorable results were found for VR interventions on UL motor function (Fugl-Meyer Assessment for upper extremity, standardized mean difference [SMD] = 1.53, 95% CI [0.51-2.54]) and quality of life (functional independence measure, SMD = 0.77, 95% CI [0.05-1.49]). The results demonstrate the potential benefits of VR interventions on the recovery of UL motor function and on quality of life after stroke.

Keywords: Meta-analysis; Physical therapy; Stroke; Virtual reality.

Publication types

  • Meta-Analysis
  • Systematic Review

MeSH terms

  • Activities of Daily Living
  • Humans
  • Quality of Life / psychology*
  • Randomized Controlled Trials as Topic / statistics & numerical data
  • Recovery of Function
  • Stroke / complications*
  • Stroke / psychology
  • Stroke Rehabilitation / methods
  • Stroke Rehabilitation / psychology
  • Stroke Rehabilitation / standards*
  • Upper Extremity / physiology
  • Upper Extremity / physiopathology
  • Video Games
  • Virtual Reality*