Virtual Reality Air Travel Training with Children on the Autism Spectrum: A Preliminary Report

Cyberpsychol Behav Soc Netw. 2020 Jan;23(1):10-15. doi: 10.1089/cyber.2019.0093. Epub 2019 Jul 29.

Abstract

Autism spectrum disorder (ASD) is categorized by deficits in social communication and interaction, alongside repetitive, restrictive behaviors or interests (RRBIs). Previous research supports the efficacy of virtual reality (VR) to train a variety of specific skills (i.e., riding a bus or crossing the street) as well as more complex social skills, such as emotion recognition and functional communication. The present reports the implementation of a VR-based air travel functional communication activity in five children diagnosed with ASD. Using an iPhone X and Google Cardboard device, researchers delivered the VR intervention once per week for 3 weeks to each participant. During these interventions, researchers measured activity completion ability on a 4-point scale. At week 4, all children participated in a real-world air travel rehearsal at the San Diego International Airport. Parents were asked to rate their child's air travel abilities before week 1 and after week 4. All children improved their air travel skills from pre- to postintervention, reflected in both the researchers' and parents' observations. All children navigated the real-world airport under their own power. This preliminary report suggests the efficacy of VR to teach basic air travel skills to young children diagnosed with autism. Clinician observations regarding attention to the VR and strategies for helping participants accept the intervention technique are discussed. Future iterations of this program will require larger sample sizes and more robust clinical measurements-such as communication samples and physiological monitoring.

Keywords: air travel; autism spectrum disorder; children; communication; social skills; virtual reality.

MeSH terms

  • Air Travel*
  • Autism Spectrum Disorder / therapy*
  • Child
  • Child, Preschool
  • Communication
  • Female
  • Humans
  • Male
  • Parents
  • Self-Help Devices*
  • Smartphone
  • Social Skills*
  • Virtual Reality Exposure Therapy
  • Virtual Reality*